######################### # War Sumo Tournament # # Main settings # # Last Updated # # April 22, 2010 # ######################### # Sumo war settings created by Rajinn GLOBAL_ID 1 # set map in a way compatible with old clients MAP_FILE_OVERRIDE 0 MAP_FILE Titanoboa/sumo/wst-1.4.aamap.xml # messages should stay private, yes? ;) ACCESS_LEVEL_SPY_MSG -1 ACCESS_LEVEL_SPY_TEAM -1 ACCESS_LEVEL_TEAM 20 ACCESS_LEVEL START_NEW_MATCH 7 access_level_Admin 7 # freestyle game: no round winner GAME_TYPE 0 SP_GAME_TYPE 0 TEAM_MAX_IMBALANCE 8 # team setup, each team allows 3 players ALLOW_TEAM_NAME_PLAYER 0 ALLOW_TEAM_NAME_COLOR 1 AUTO_TEAM 0 TEAM_BALANCE_WITH_AIS 0 TEAM_MAX_PLAYERS 3 TEAM_MIN_PLAYERS 0 TEAMS_MAX 2 TEAMS_MIN 2 # zone settings WIN_ZONE_INITIAL_SIZE 56.56 WIN_ZONE_EXPANSION -.5656 # Arena Size settings SP_SIZE_FACTOR 2 SIZE_FACTOR 1 # spawn winzone, not WIN_ZONE_MIN_ROUND_TIME 4000 WIN_ZONE_MIN_LAST_DEATH 2000 WIN_ZONE_RANDOMNESS 0 # cycle physics CYCLE_RUBBER 5 SP_EXPLOSION_RADIUS 1 EXPLOSION_RADIUS 1 CYCLE_ACCEL 20.0 SP_WALLS_LENGTH 400 WALLS_LENGTH 400 CYCLE_RUBBER_WALL_SHRINK 1 CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0 # no old rubber code CYCLE_RUBBER_LEGACY 0 # fortress settings: conquest rates # no conquest by enemies, but let the zones conquer # themselves automatically if the owner is not inside FORTRESS_CONQUEST_RATE 0 FORTRESS_DEFEND_RATE .6 FORTRESS_CONQUEST_DECAY_RATE -.3 # consequently, if a zone hasn't seen an enemy for about tree seconds, that means none # of the original enemies in the sub-arena can still be alive, and the zone can collapse safely. # Add some seconds to that for effect, a zone takes about two seconds to collapse. FORTRESS_CONQUEST_TIMEOUT 5 # what happens on conquest? # the owners should all get killed FORTRESS_CONQUERED_KILL_MIN 1 FORTRESS_CONQUERED_KILL_RATIO 1 # and the last one with a zone left "wins" the round # (and gets no points because it's a freestyle game) FORTRESS_CONQUERED_WIN 0 FORTRESS_SURVIVE_WIN 1 # score settings FORTRESS_CONQUERED_SCORE 60 # divisible by 2,3,4,5 and 6 players SCORE_WIN 0 SCORE_SUICIDE -30 SCORE_KILL 30 SCORE_DIE 0 SP_SCORE_WIN 0 LIMIT_SCORE 1000 LIMIT_ROUNDS 15 # allow trail color bug for c00ln3ss BUG_COLOR_OVERFLOW 1 # let's do the cupid shuffle TEAM_ALLOW_SHUFFLE_UP 1 ACCESS_LEVEL_SHUFFLE_UP 20 # pausing at beginning of round to discuss team tactics LAST_CHAT_BREAK_TIME -5.0 # Don't break less than 5 seconds before the countdown reaches zero PLAYER_CHAT_WAIT_MAX 6.0 # Maximum time in seconds to wait for a single player to stop chatting. PLAYER_CHAT_WAIT_FRACTION 0.05 # Maximum fraction of time to wait for a single player to stop chatting. #PLAYER_CHAT_WAIT_MAX 0.0 # Maximum time in seconds to wait for a single player to stop chatting.